Biz-e-bee: serious game for testing entrepreneurial skills
Erasmus+ project SG4Adults developed a serious game to learn entrepreneurial skills: Biz-e-bee.
Erasmus+ project SG4Adults developed a serious game to learn entrepreneurial skills: Biz-e-bee.
Biz-e-bee was used as a game-based learning method during the International Social Innovation Competition for Students and Adult learners (I-Sics) in Hungary in August 2016.
Non-formal learning according to the CEDEFOP definition is "Learning which is embedded in planned activities not explicitly designated as learning.
Facing a group of young and motivated entrepreneurs, who were brave enough to start-up their own business, is quite challenging when dealing with informal education.
The Youth Entrepreneurial Service (YES) Foundation piloted Biz-e-bee in the capital city in Skopje, in Macedonia, during a training course on entrepreneurship for integrating unemployed young people.
All of the piloting sessions took place during April and May 2016, namely, the project team leader CVO Antwerpen was the first to pilot Biz-e-bee in Belgium.
'SG4Adults' project final conference and official launch of the serious game Biz-e-bee took place on the 3rd of June 2016, in Antwerp, Belgium.
You are invited to the launch of the serious game Biz-e-bee in Antwerp, Belgium.
Each of us has surely had the experience of playing different games in his or her life. But how many times did we still think about a specific game? Why was it created? How was it designed? Who first used it?
On Friday the 3rd of June 2016, the serious game Biz-e-bee is launched in Antwerp (Belgium).
During my days as a student, it would happen sometimes that we'd play Risk all night long, diluted generously with some kind of local beer. I have mostly good memories of this time. Bread and games, sometimes you don't need more than that.
The study visit during the SG4Adults Train-The-Trainer course that took place in Nijmegen, The Netherlands, between the 13th and 18th of December 2015.
During last week, the participants of the SG4Adults Train-The-Trainer course learned more about creative entrepreneurship and were the first to experience the 'SG4Adults' board game.
The five day Train-The-Trainer course provided by the SG4Adults project was hosted by project partner The Elephant Learning in Diversit.
Based on the findings from the research executed by all partners, a report has been made explaining the needs and requirements of an entrepreneurial learning activity.
There is plenty to read, discover and research when it comes to game design.
The second edition of 'Theory of Fun for Game Design' by veteran game designer Raph Koster is described as.
While scouting useful reading materials some of 'SG4Adults' team members, came across whitepaper 'Introduction to Gamification' by author Piet van den Boer.
CVO Antwerpen is the project leader of 'SG4Adults' partners' consortium. It is one of the largest centers for adult education certified and funded by the Flemish Government.
Joshua Roberts is an instructional designer and the author of Josh's gamification guide: 'How to get the most from game-based learning in your organisation'.
We would like to invite you to a morning conference and debate on serious games and entrepreneurship on the 28th of April in the Jaume I University, in Spain, Castellón. The event is organized within the context of the European project “Serious Games for Entrepreneurship Skills of Adult Learners” (SG4Adults). More information on the project can be found below.