SG4Adults' team members recommend: 'Theory of Fun for Game Design'
The second edition of 'Theory of Fun for Game Design' by veteran game designer Raph Koster is described as: "an instant classic" by Noah Falstein, Chief Game Designer in Google and 'the best game design book I have ever read" by David Jaffe, creative director of God of War.
Author Raph Koster has worked as a creative executive at Sony Online and Disney Playdom. He is the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies. His book "takes you deep into the influences that underlie modern video games, and examines the element they share with traditional games such as checkers".
The book looks into "how do games serve as fundamental and powerful learning tools", and what does the concept of fun have to do with it. A very inspiring read for game developers, dedicated gamers, but also the curious observers.
Publisher: O'Reilly, Twitter: @oreillymedia, Facebook.com/oreilly